Most gadget makers try to make their user interfaces simpler but this is not the case with the new PlayStation Vita. Take for instance Apple’s iPad and iPhone, which have a single physical button with onscreen touch controls.
Touchpads on laptops have been replaced with clickpads that incorporate the mouse buttons on a single pad. Newer phones, such as the Samsung Galaxy Note, have an all screen interface that was designed for gesture control.
Now here’s Sony’s PlayStation Vita that has 13 buttons, two touch panels, and a part of analog control sticks. It also has separate buttons for volume control. It has panels for game cards and memory cards. On the 3G version, there’s a slot for the SIM card.
Users of previous PSP versions would not find this setup too complex and it is necessary in order to copy the living room console experience while on the move. Gamers say that the complexity is a non-issue. Those who have already got their hands on the Vita testified that the learning curve is not that hard.
Plus, PlayStation Vita games need all the different input methods. Some games use all the control options, such as the analog joysticks, buttons, triggers, both touch screens, Select and Start Buttons, and the unit’s gyroscope.
